game design
production
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Poster artwork by Joanna Garcia
pre-production
stage one









production
stage two


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Character modeling



Overlay symbols

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Warning
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Target
Objective
Objective
I want my UI Aesthetic to match a deco style that feels like it belongs in the United Kingdom hundreds of years ago. Lines are rugged and natural, but also curved and delicate in a way that matches the era.
Every character is an elemental, so I crafted symbols that would represent each element in-game. These icons would be inspired by Water, Electric, and Wind.
You would see these next to the health bar or on menus.
